![]() ![]() ![]() Of course, being Star Wars, sound is a big factor, and Republic Commando is one of the IP’s highest points. ![]() Sure, some of the enemies might be a little too spongey, but the sheer variety and versatility of the tools offered is impressive, chief among them your DC-17 – a modular rifle that can shift between RPG, AR, and sniper. Your squad carries on and finishes the job before picking you back up.Įven the shooting has aged surprisingly well, especially when paired with a more modern control scheme via preset or custom mapping. ![]() This is best personified by the game not ending the second you get taken out. Your AI squadmates – in most games, a nuisance to be coddled – are capable of holding their own, sometimes more effectively than you. These commandos are the best of the best, and they act like it. Telling Delta Squad what to do and how to do it feels visceral in a way that many modern shooters aren’t even able to achieve. It nailed this so well, that now, 16 years later, the game holds up shockingly well. It found a perfect balance between the tactical, detail-intensive gameplay of shooters like Rainbow Six and the cinematic bombast of Call of Duty. When Star Wars Republic Commando launched in 2005, it was ahead of its time. ![]()
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